I love the depth in the rocking of the upper body, there is a slight lack of congruency with the characters expression and motion which comes off as a little stiff. But technically this is really great and very smooth. This is just my opinion though so please don't take it offensively, I know how hard this stuff is to do! I'ma have to get me ToonBoom!!
Wow! thank you so much! I wasn't expecting an answer at all. I am personally very interested in animation and would like to learn more about it. Haha! I wonder how many people say that and don't mean it? Well I sure do. Anyways, thank you for the tips and I'll go check it out!
His right leg is taking a longer stride than his left; the timing is even on 12's or 14's (not sure), but the spacing in the right leg is a little wider than the left so one foot feeels like it's moving faster than the other. If I cover the top it looks like one foot/leg is injured. It's subtle.
The interior shapes on the sleeve don't make sense to me since his arm doesn't really flex at all, it could be said that it's unnecessary or distracting.
The nose has some volume control problems when it comes towards the camera. His eyebrows also turn into a ridge and back again. Did you do any of this straight ahead? I find that flipping between keys/breakdowns can keep that kind of thing from creeping in.
I really like the simplicity of your design and the warm palette. I also like that it's not over-animated. The flourish in the head reminds a little bit of those Yoshiyuki Sadomoto cycles.
These are meant for us to get better at the craft, we all have to learn the hard way.